Archive for the ‘Company’ Category

Meet the Team: Misha Khilkov, Director of Engineering

Tuesday, August 11th, 2009

Hi, my name is Misha Khilkov and I’m the Director of Engineering at Imvox. I’ve been working with Mike Rojas, our CEO, for the past 14 years and have been involved with computers since they became available. I’m responsible for anything engineering-related in our products.

Gaming is what brought me into the computer world. I used to be one of the top duelers in Diablo II and I love all the Half Life 2 games and mods (Valve, where is my Episode 3??)

When I’m not working, I enjoy snowboarding, tennis, photography and Dr. House.

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Meet the Team: Ted Coffman, Systems Engineer

Monday, August 3rd, 2009

Hello, I’m Ted Coffman.

I’m a Systems Engineer and Coder for Ayalogic. I’ve got an extensive IT background, and keep our servers up and running. I’ve also been involved in a few development projects here. When you contact support, most of the time you’re talking to me.

When I’m not at work I’m hitting the trails on my bike, or hosting one of my Friday night LAN parties. I’m a big fan of the Battlefield series, and anything Blizzard ever published. Origin’s Ultima 4 (1985) was my first love in the computer gaming world, but now if it doesn’t involve outsmarting other people, I’m not interested.

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Game Developers’ Conference ‘ 09

Tuesday, April 21st, 2009

The Green-Ear booth at the San Francisco GDC was a rousing success. We met so many great people and had a chance to demonstrate our Voice Morphing and Voice Command features in the booth.

Here is a photo blog of our trip…
(more…)
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GDC Here we come…

Friday, March 13th, 2009

GDC is upon us in a little over a week. Crazy. I just wanted to touch base on a couple of things before next week’s mad rush to finalize plans.

#1 Make sure you come see us. We are in the North Hall to the left of the concession stand. Booth 5468. We have lots of cool giveaways and you can play our winning demo games, hang out and check out some Green-Ear tech.

#2 We are going to be launching our version 2.1 release in the next week or so. It will include many things, not the very least of which is the addition of a Mac SDK, an iPhone SDk, Voice Commands, Out of Game Calling and some minor bug fixes. Rock on, right? I will elaborate on all of that in conjunction with the official launch, so stay tuned.

#3 I just want to give a shout out to Jason Della Rocca. Jason, as I’m sure most of you know, is the current (but not for long) Executive Director of the IGDA. After GDC, Jason will be moving on. I wanted to take this opportunity to thank him publicly for all of his help and patience with me over the last year. He has helped me pinpoint data, throw sweet parties and much more. The IGDA was a vital part of our initial traction and we are forever in the debt of their robust and helpful community. So, I know the IGDA will go on and continue to advance the careers and lives of all members of the video game community, but Jason will be greatly missed. Thanks, Jason, for everything.

And to all of you out there, if you are not already an IGDA member- get on it. Besides connecting with people in your in area and all over the world in your industry, there are many additional perks such as the IGDA members only party at the GDC. Learn more about the hip hoppingest party at the GDC on the IGDA site: http://www.igda.org/gdc09/rsvp_gdcparty_09.php. But remember, its for members only so if you aren’t a member, join here: http://www.igda.org/join/

Well, that’s all for now. I will be updating you on the progress of release 2.1 and some Green-Ear integrated game launches shortly.

Have a great weekend, see you in San Francisco!

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Green-Ear for DarkBasic Professional

Monday, February 16th, 2009

Akron, Ohio, February 16, 2009 – Ayalogic has partnered up with UK based game software provider, The Game Creators, to integrate Ayalogic’s Green-Ear communication tools into Dark Basic Professional. Ayalogic and The Game Creators are proud to announce the availability of Green-Ear’s FREE DBPro integrated Software Development Kit. The new partnership allows game developers to easily add voice and text chat, voice morphing, private channels and more into their games. In addition to the easily and freely attainable SDK, Green-Ear’s voice network eliminates expensive scalability issues and costly server rentals.

The Game Creators’ goal is to provide game creation software with a comprehensive range of affordable, cutting edge game creation tools that make it easier for anyone to make their own computer games. “The Green-Ear technology is a great fit for us. It fills a need in our development community for affordable, high quality in-game communication tools,” said Lee Bamber, The Game Creator’s CEO.

Ayalogic will showcase the extensive voice capabilities of Green-Ear technology, March 25-27 at the Game Developer Conference in San Francisco, CA. The integrated SDK is available for download now on the Green-Ear page of www.thegamecreators.com

According to Mike Rojas, Ayalogic CEO, “We’re really excited about this partnership. The Game Creators team has continually provided accessible tools to develop PC games, simplifying game development. We developed Green-Ear in a way that greatly simplifies adding voice to your game, and if you have DB Pro, it’s even easier. There’s no need to rent servers or buy bandwidth, just plug it in and go.”

For more information on Green-Ear voice technology, please call 330-253-2700 or email info@green-ear.com. For information regarding Dark Basic Professional, please contact The Game Creators at info@thegamecreators.com

About Green-Ear
Green-Ear is communication software for games, developed by Ayalogic, in Akron, Ohio. The company is committed to providing innovative communication technology across multiple platforms that is easily and quickly integrated. Visit www.green-ear.com for more information.

About The Game Creators
The Game Creators, a UK company, are developers and publishers of affordable, cutting-edge game development tools. Established in 1999, their brands include DarkBASIC, The 3D Gamemaker, FPS Creator, Dark Basic Professional and DarkGDK. Learn more about games creation and join a thriving game making community at www.thegamecreators.com

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GarageGames and Green-Ear Team up to Bring Voice To Torque

Monday, September 8th, 2008
Akron, Ohio, September 8, 2008 – GarageGames and Green-Ear are proud to announce the availability of Green-Ear’s Torque integrated Software Development Kit. The new partnership allows game developers to easily add voice and text chat, voice morphing, private channels and more into their games. Complementing its affordable cost, Green-Ear’s voice network eliminates expensive integration costs and costly server rentals.“Green-Ear technology was a natural fit with Torque. Providing independent developers with affordable tools to make great games is a mutual goal of both companies,” said Derek Bronson, Director of Third Party Development.

Green-Ear and GarageGames will showcase the extensive voice capabilities of Green-Ear technology working in the Torque Game Engine September 15 at the Game Developer Conference in Austin, Texas. The integrated SDK will soon be available on GarageGames.com with prices starting at $49.95.

According to Mike Rojas, Green-Ear CEO, “Torque has made it possible for ordinary people to develop sophisticated games and we fit in perfectly in this space. We developed Green-Ear in a way that greatly simplifies adding voice to your game. And if you have Torque, it’s even easier. There’s no need to download external software, rent servers or buy bandwidth, just plug and go.”

For more information on Green-Ear voice technology, please call 330-253-2700 or email info@green-ear.com. For information regarding Torque 360, please contact GarageGames at 541-345-3040 or licensing@garagegames.com.

About Green-Ear

Green-Ear is a communication software developer in Akron, Ohio. The company is committed to providing innovative communication technology for game developers that is easily and quickly integrated and affordable for indie developers and studios alike. Visit green-ear.com for more information.

About GarageGames

GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been used since to develop hits such as Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures, Screwjumper, and countless other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, and GarageGames’ own InstantAction web-based gaming service.

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Green-Ear Voice Technology featured at Austin Game Developer Conference

Monday, August 4th, 2008

Michael Rojas, CEO of Green-Ear parent company Ayalogic, will be featured in a sponsored session at the Austin Game Developer Conference, September 16, 2008. The session will focus on the exciting accomplishments, as well as the challenges of bringing voice to flash based and casual games. Voice is the future of gaming and Green-Ear strives to make it a smooth and easy transition to the future.

Green-Ear is the first Tier-1 gaming communication network that allows game developers to integrate voice and data simply and affordably. It allows designers to enhance games quickly with many communication features; including voice and text chat, voice fonts, in-game controls, text-to-voice conferencing and more.

The network is free for development, has a free universal communicator and most of the work to integrate into GarageGames’ Torque Engine is already done for you. Rojas will discuss this and much more at the Austin presentation on voice.

Stay tuned for updates on Green-Ear at the Austin Game Conference and for more information on how to attend this exciting presentation, please go to the Austin GDC site.

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