Archive for the ‘Industry’ Category

Six Wonderful Things about Games- By Jon Radoff

Tuesday, December 8th, 2009

Jon Radoff of CEO gamerDNA (and of Legends of Future Past, the first commercial MMORPG in 1992) posted a rather inspiring post on his blog entitled, “Six Wonderful Things about Games“. This really hits home for me and reminds us all that gaming is an important part of modern society and has the power to do much good, in spite of some of the negative publicity it occasionally gets.

Jon begins:

Games are a wonderful medium. Like music, literature, film and theatre, games do a great deal to help make life worth living. In Dorian Gray, Oscar Wilde said, “All art is quite useless.” He said this to illustrate that yes, art has little to no practical value. That does not mean that art is of no benefit to anyone of course! For me, the same argument can be applied to games, as their entertainment value is enough to justify their existence.

He then continues to speak more about the positive aspects of gaming and how it transforms society and humanity for the better is stands as its own artform. It’s well worth reading and I’m certain that the comments will be excellent as well.

(Disclosure: I worked for gamerDNA in 2008 under Jon, but post this because I count him as a friend and value his writing, vision and opinion in the game industry- not due to any financial obligation or compensation.)

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“The Days of Single-Player Games Are Numbered” – David Perry

Friday, February 20th, 2009

Hopefully 2009 is off to a great start for all of you. 2009 has been busy here. We are gearing up for our Game Developer Conference booth debut, March 23-27 in San Francisco and we announced a new partnership with The Game Creators featuring a Dark Basic Professional integrated Green-Ear SDK. Learn more about that here.


But what really got my mind going today was an article I read about a David Perry speech. David Perry, video game industry veteran, Shiny Entertainment founder and all around gaming guru, spoke yesterday at this year’s D.I.C.E Summit. D.I.C.E is a summit for interactive entertainment movers and shakers (not official D.I.C.E tagline- although one could argue that it should be). In a session titled, Embracing the Future and Finding Success, Perry said, “I personally think the days of single-player games are numbered. Without question, our focus is entirely on multiplayer.” Full article here.

This sparked my interest for two reasons. One, the future of gaming leaning toward multiplayer is nothing but good news for us here at Green-Ear. More and more we are hearing reports of the increase in social gaming. There is no easier way to socialize a game than to add communication. Players communicating instantly creates a community around the game, which is reported to lead to longer play time and a longer shelf-life for the title. It stands to reason that a community of people is less likely to abandon a game than an individual in a single player game. The socialization adds to the experience and takes on its own meaning above and beyond traditional game play. In-game communication prevents fracturing the community by not relying on the end user to find a way to interact. Not everyone will choose the same one. Green-Ear allows for deeply integrated centralized communication.

The other reason this story jumped out at me is something David Perry said awhile back about Green-Ear, “Today’s games are becoming more and more about the social experience. Green-Ear’s voice integration allows developers to capitalize on that and monetize their game easily and more affordably.” And who am I to argue with that?

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