We’ve got a mostly-working fully native mac UI in testing now. Pretty soon Mac users will have a killer, GPU native accelerated client with none of the buggy drawing issues that we had before.
Posts Tagged ‘apple’
Native Mac Client Look and Feel Preview
Monday, March 29th, 2010Seeking Mono/C# Developer for Contract Gig
Thursday, February 4th, 2010We’re looking for someone to help make the Mac version of imVOX more stable and Mac-like. It will probably be 40-80 hours of contract work up front, and if you’re good I’m sure we can find more hours in the future.
The developer needs to have experience in using Mono (C#) for Mac development. Additional experience in C++ and Objective-C might be handy. We use Git for version control and Redmine for project/task management. We developed our main code branch initially in just .NET/C#, but we are using Mono for cross platform compatibility and maintaining one code base. Needless to say, we’ve got some lose ends to tie up.
The rate is negotiable, and we’d like to get this going ASAP. Location isn’t really important, but communication skills and being able to get the job done are. Send us an email to support@imvox.com if you’re interested or can refer someone.
imVOX Mac Release Coming Soon!
Monday, November 16th, 2009The community has spoken and we’ve heard you loud and clear. We need a Mac version.
So we’ve got our holiday elves hard at work to bring you something awesome- a Mac client! No coal for you this year.
It should be about two weeks from today until we have a working Mac client. It might have some bugs upfront, but we should have it soon!


